EARTH
3Scareclaw Astra
Archetype:
Scareclaw
ATK:
0
DEF:
1300
View:
5319
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Scareclaw Astra — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 57.8 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Scareclaw Astra is a Level 3 hand-summon body whose text places it into a Scareclaw column and whose second effect adds extra attacks for Extra Monster Zone Scareclaws. The deck data is strong: it runs in 400 of 400 sampled decks, averages 2.28 copies, and is at 100% with Scareclaw Light-Heart and Primitive Planet Reichphobia. Its score is held down by the archetype lock, the absence of any interaction or card advantage attributable to the card itself, and a single recorded combo, so high ATK/DEF and deck count earned nothing directly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Hand-summonable once per turn but only next to or in the column of a Scareclaw monster, and it is in 400/400 decks at 2.28 average copies with no searcher data for it (verified, observed). |
| Combo & Conversion | 62 | The only recorded combo containing it has power index 98 with 2 starters and 3 end monsters, but the card has no role tag in that board, so conversion credit is limited (observed). |
| Resource Economy | 35 | The card's text gives no draw, search, or recursion, and the board netCardAdvantage of 5 is not attributable to this card alone (verified, inferred). |
| Effect & Interaction | 10 | Nothing in the text negates, removes, or disrupts an opponent card, and it has no hand-trap or set-trap role (verified). |
| Material Utility | 55 | A plain Level 3 EARTH Beast with no Tuner text; the guides say Scareclaws are used as Link or Synchro material in DEF, which is a usable but generic material role (verified, inferred). |
| Resilience & Flexibility | 40 | Its hand-summon is a single once-per-turn effect with a positional condition, so one hand trap or negate on the summon ends its contribution (inferred). |
| Deck-Building Efficiency | 70 | Typically run at 3 copies with no garnet, lock, or restriction beyond the Scareclaw-only summon condition, so it is cheap to run in its archetype (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 57.8, Meta = provisional. Modifiers: Archetype-locked summon condition (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summonable from hand with a positional condition that Scareclaw decks can meet almost every game
- Present in 400/400 sampled decks with 100% partner overlap with Scareclaw Light-Heart and Reichphobia
- Extra-zone attack effect scales with the number of differently named DEF Scareclaws, which rewards the archetype's defensive setup
Weaknesses
- No interaction, card advantage, or recursion attributable to the card itself
- Archetype lock: effectively a dead card outside Scareclaw
- Single recorded combo sample, so combo conversion is weakly evidenced
- Hand-summon is one effect that a single negate or hand trap can stop
Counters / choke points
- Negating or hand-trapping the hand-summon before it resolves (inferred from the hand-summon text; no counter data in evidence)
- Removing the adjacent Scareclaw monsters that the summon condition requires (inferred from the text)
Best use
Hand-summoned Starter and Extra-zone attack enabler in the Scareclaw engine. Decks: Scareclaw. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: hand Special Summon to the Main Monster Zone adjacent to or in the column of a Scareclaw monster, once per turn; Card text: Extra Monster Zone Scareclaws gain attacks up to the count of DEF Scareclaws with different names; Present in 400/400 sampled decks at 2.28 average copies; 100% co-occurrence with Scareclaw Light-Heart and Primitive Planet Reichphobia
- Observed: One recorded combo with power index 98 and starter count 2; Usage statistics: Scareclaw inclusion 100% at 3 typical copies; Guides describe Scareclaws in DEF as Link or Synchro material
- Inferred: Primary role is a hand-summoned starter and extender body rather than a payoff; A negate or hand trap on the hand-summon ends its contribution; Dead outside the Scareclaw archetype
- Data gaps: No banlist token: assumed 3 copies (unlimited) Only one recorded combo, with no combo role tags, so combo corroboration is thin No starter or searched counts attributable to this card Usage statistics cover only 2 archetypes, one of which is Burning Abyss at 1 copy No official rulings in evidence Guide snippets are Vietnamese summaries, not primary sources






