Scareclaw Astra
EARTH 3

Scareclaw Astra

  • Archetype:
  • Scareclaw

  • ATK:
  • 0

  • DEF:
  • 1300

  • View:
  • 5319




You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 58

Scareclaw Astra — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57.8 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Scareclaw Astra is a Level 3 hand-summon body whose text places it into a Scareclaw column and whose second effect adds extra attacks for Extra Monster Zone Scareclaws. The deck data is strong: it runs in 400 of 400 sampled decks, averages 2.28 copies, and is at 100% with Scareclaw Light-Heart and Primitive Planet Reichphobia. Its score is held down by the archetype lock, the absence of any interaction or card advantage attributable to the card itself, and a single recorded combo, so high ATK/DEF and deck count earned nothing directly.

Axis scores

Axis Score Evidence
Accessibility 70 Hand-summonable once per turn but only next to or in the column of a Scareclaw monster, and it is in 400/400 decks at 2.28 average copies with no searcher data for it (verified, observed).
Combo & Conversion 62 The only recorded combo containing it has power index 98 with 2 starters and 3 end monsters, but the card has no role tag in that board, so conversion credit is limited (observed).
Resource Economy 35 The card's text gives no draw, search, or recursion, and the board netCardAdvantage of 5 is not attributable to this card alone (verified, inferred).
Effect & Interaction 10 Nothing in the text negates, removes, or disrupts an opponent card, and it has no hand-trap or set-trap role (verified).
Material Utility 55 A plain Level 3 EARTH Beast with no Tuner text; the guides say Scareclaws are used as Link or Synchro material in DEF, which is a usable but generic material role (verified, inferred).
Resilience & Flexibility 40 Its hand-summon is a single once-per-turn effect with a positional condition, so one hand trap or negate on the summon ends its contribution (inferred).
Deck-Building Efficiency 70 Typically run at 3 copies with no garnet, lock, or restriction beyond the Scareclaw-only summon condition, so it is cheap to run in its archetype (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 57.8, Meta = provisional. Modifiers: Archetype-locked summon condition (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summonable from hand with a positional condition that Scareclaw decks can meet almost every game
  • Present in 400/400 sampled decks with 100% partner overlap with Scareclaw Light-Heart and Reichphobia
  • Extra-zone attack effect scales with the number of differently named DEF Scareclaws, which rewards the archetype's defensive setup

Weaknesses

  • No interaction, card advantage, or recursion attributable to the card itself
  • Archetype lock: effectively a dead card outside Scareclaw
  • Single recorded combo sample, so combo conversion is weakly evidenced
  • Hand-summon is one effect that a single negate or hand trap can stop

Counters / choke points

  • Negating or hand-trapping the hand-summon before it resolves (inferred from the hand-summon text; no counter data in evidence)
  • Removing the adjacent Scareclaw monsters that the summon condition requires (inferred from the text)

Best use

Hand-summoned Starter and Extra-zone attack enabler in the Scareclaw engine. Decks: Scareclaw. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: hand Special Summon to the Main Monster Zone adjacent to or in the column of a Scareclaw monster, once per turn; Card text: Extra Monster Zone Scareclaws gain attacks up to the count of DEF Scareclaws with different names; Present in 400/400 sampled decks at 2.28 average copies; 100% co-occurrence with Scareclaw Light-Heart and Primitive Planet Reichphobia
  • Observed: One recorded combo with power index 98 and starter count 2; Usage statistics: Scareclaw inclusion 100% at 3 typical copies; Guides describe Scareclaws in DEF as Link or Synchro material
  • Inferred: Primary role is a hand-summoned starter and extender body rather than a payoff; A negate or hand trap on the hand-summon ends its contribution; Dead outside the Scareclaw archetype
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Only one recorded combo, with no combo role tags, so combo corroboration is thin No starter or searched counts attributable to this card Usage statistics cover only 2 archetypes, one of which is Burning Abyss at 1 copy No official rulings in evidence Guide snippets are Vietnamese summaries, not primary sources











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